Optional depth-masking for refractions.(Ideas for how to fix this and bring it inline with Shader Patch's 'non-intrusive' goal/requirement are welcome.) This is about the only 'breaking change' made by the mod, as maps that have edited their water normal maps may get incorrect results under Shader Patch.
There are more than this but below is a short list of some of the key features Shader Patch currently has. You can do so here or if Discord is more your speed you can use it to do so here. Shader Patch is a mod for SWBFII (2005) primarilly focused around two things providing sublte but meaningful, non-intrusive improvements to the game's shaders and exposing more advanced capabilties relating to shaders for modders.Īll polite feedback, bug reports and feature requets are welcomed.